Tuesday, July 21, 2009

In the Mood.

Heh. Finally, some mojo this week (sorry to disappoint if you thought this was headed another direction...tsk tsk). I've been wanting to make this kit since we were in New Orleans last October, but somehow could never wrap my head around it. Then something just clicked, and hey! presto, here it is! It will be in my shop in the morning (Wednesday):

There's also a nice "extra" kit (which google tells me is acceptable to entitle "en plus," so I did - if it's incorrect, I am perfectly willing to assign blame to the google gnomes) which will be free for a few days before it goes in my shop. Enjoy!
(sorry, this download has expired, but you can still get the kit in my store)

Monday, July 13, 2009

Summer Doldrums

I've been curiously uninspired as of late. Between the staining and powerwashing and replacement door and window purchasing and painting that has been going on (none of which exactly define me as a fan) I find myself yearning to just sit on the couch with the laptop and play Facebook games. And I've actually worked a fair amount of that into the schedule (forgoing more useful tasks such as scrapbooking and designing and showering). And despite the sluggishness that seems to have invaded my psyche, I have a few observations for you. If you've found yourself in a similar malaise, you may recognize a few of these...

1) Farkle is evil. It lures you in with it's cute little innocent-looking dice and fun trophies at the end. It posts your friends' scores with leering yet alluring abandon, and when you fall for the trick and decide to figure out how to play, it tries to fool you into thinking it's Yahtzee on a stick. Well, it's not. It's Yahtzee WITH a stick, and it's gonna beat you senseless with it just as soon as you're hooked.

2) Farkle giveth, and Farkle taketh away. See Number 1. The part that says "beat you senseless with a stick." Ironically, Farkle takes away all your good scores and leaves you with a string of Farkles broken only by the glaring -500 that punctuates every third Farkle in the list.

3) Farkle doesn't care if you are the laughing stock of your friends. It posts the stupid score it gives you anyway. Which totally figures, cos it loves them wayyyyyyyy more than it loves you, obviously. Otherwise you wouldn't be stuck with a one as your first number while everyone else has eights and nines.

4) Farkle is pretty smart. It knows just at what point in the game you decide, "Oh yeah, now we're getting somewhere! This game is pretty fun after all!" That's the point that it goes into spontaneous Farklemania and every Java-toss of the dice brings heartache and loss. Conversely, it also knows when you are THISCLOSE to never playing again, and you get fabulous hand after fabulous hand. Until the last turn, of course, when you accidentally let loose and think to yourself, "Oh yeah, now we're getting somewhere! This game is pretty fun after all!..."